Overview

SquadShaper (2021) is a VR experience for more efficient team-building in virtual collaborative environments.

Within the scope of this project, I used Figma, Blender and Photon Bolt for Unity to produce prototypes of various fidelities.

impact

Creating an efficient tool for any team all over the world that needs its members to establish strong professional relationship based on empathy, trust and respect.

Exploring the opportunities of VR as a tool for businesses and using its psychological and playful potential to its best.

Enabling embodied collaboration in a professional setting by removing the restrictions physical space would normally impose on individuals and their interactions.